Experience & Education

I am a seasoned CG and VFX Supervisor with a proven track record across both long form and short form projects for which I have an exemplary reputation. My experience covers working with the client to understand their creative vision and then working with production to enable the delivery of the creative brief on budget and schedule. For this I am instrumental in setting up, estimation and bidding of a project including any RND and new tool requirement for production workflows. Furthermore I am supervising my projects from conception to final delivery with various crew sizes, from a small to the most recent which was, at its peak 200+ in size. I am a natural collaborator and an effective communicator who is proactive and believes in leading by example. I am also very comfortable at being the main creative point of contact for a client or vendor. In my early career I worked for a very boutique studio and wore many hats from Directing, Production to Editing and CG Supervision, this grounding means that I have hands-on experience of all aspects of production, not just theoretical.


July 2018 - Present

AXIS STUDIOS
VFX / CG Supervisor

In my 6 years at AXIS STUDIOS I worked on 11 projects so far.

In the last 20 months I worked as a VFX-Supervisor on a MARVEL animated Series to be released on Disney+. On this full CG high-end TV animation I teamed up with 2 episodc CG-Supervisors.

Before becoming a VFX Supervisor at the Studio I worked as a CG-Supervisor on 7 projects from start to finish.
These include the episode The Tall Grass for the critically acclaimed series Love, Death + Robots (2020, Netflix), the Opening Cinematic for HALO Infinite (2022, Microsoft), as well as Trailers for New World Game Awards Cintematic (2019, Amazon Games), Ikoria: Lair of Behemoth Cinematic (2020, Wizards of the coast), Gears 5: Escape E3 Cinematic (2019, Microsoft).

For the TV movie Scrooge - A Christmas Carol (2022, Netflix) I jumped on as a CG-Supervisor on the 2nd half of the production to finish it.

On another 3 Projects I worked as a supporting CG-Supervisor or shared the work with other CG-Supervisors. These include the VALORANT Duality Lore Cinematic (2021, Riot Games), several episodes for Legends of Runetrerra, The Lesson | After Victory | True Genius | The Raid (2021, Riot Games), 3 cinematic cutscnes for the Destiny 2: Lightfall DLC (2022, Bungie, 5:42, 19:41, 23:50) and the Summoners War animated short: Friends and Rivals (2018, Com2us).

At AXIS STUDIOS I work close with all CG departments, production and clients, as well as creative leads, editorial and pipeline to deliver projects with team sizes between 30 - 100+ people including directors, producers, department supervisors, heads of departments, leads, artists, coordinators and technical directors.


May 2017 - May 2018

Babygiant Hollyberg
CG Supervisor, Lead Digital Artist, Project Coordinator

With my work as a CG-Supervisor & Coordinator I was responsable for a team of digital artists to produce digital content in classic animation, VFX & commercials.
Most of the time I'm part of the production team as well, taking over several task in the creation process.
I also support the team with tools created in Maya. As part of our pipeline team I also do a lot of pipeline testing.
Between projects I bring myself up to date on the latest CG workflows and techniques.


2007 - 2018

FUTUR FILM
Occational freelance work for commercials and music videos

For FUTUR FILM, I participated in smaller projects creating Animation and VFX.


May 2008 - April 2017

morro images
CG Supervisor, Lead Digital Artist, Technical Director, Project | Pipeline Coordinator & Co-Director

After working as a Lead Artist in small teams to create commercial work, the Short Film StrAngel - The Angel of the Odd came in sight. I was asked to be the Co-Director and gladly accepted. Besides several other positions in the digital production the directional work was great. The whole project was a huge undertaking and success. Managing a team of up to 20 people at a time brought me to my full potential this far.


October 2006 - April 2008

Quadriga|FX
Freelance Digital Artist & Project Coordinator

After finishing my internship, I decided against another application at the university and started freelancing as Digital Lead Artist leading teams from 5 to 10 Digital Artists. It was in this time, I dived deep into Layout, Rigging & Animation work. I also found out to be able to work under high pressure to meet deadlines.


September 2005 - September 2006

Quadriga|FX
Intern

After being refused to study animation at Film University Potsdam, I applied for an internship and got lucky. Surprisingly, this led me to Potsdam anyway.
Another year of learning introduced me to Maya, Photoshop & Fusion, as well as an amazing team of mentors and colleagues. 


June 1999 - March 2005

FUTUR FILM
Concept & VFX Artist, On-Set Video Operator, Title & Credits Designer, DVD Menu Design & Authering

During secondary school and my parallel apprenticeship I did my first babysteps in producing digital content. While working as a Video Operator on several film sets with highly professional cast & crew, I observed and learned a lot about team dynamics, dealing with deadlines, and work around production constraints. I also worked peer to peer with the director, for even more insight.


August 2000 - September 2004

Apprenticeship
as design assistant
for photography,
print media & practical design

I graduated secondary school in combination with an apprenticeship for practical and traditional techniques in print media, still photography, pottery, paper design & art history. This resonated perfectly with private classes I took in traditional graphical art, painting & sculpting.